#pragma once
#include <d3dx9.h>

class sa_TwMeshLoad
{
public:
	sa_TwMeshLoad(void);
	~sa_TwMeshLoad(void);

	void InitGraphics();

	void InitRenderState();

	void InitLight();

	void Update();

	void Render();

	void Clear();

private:
	LPD3DXMESH meshTeapot;    // define the mesh pointer

};
